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Microsol Resources Announces our Newest Partnership with Enscape

New York, NY, August 19, 2019 – Microsol Resources—a recognized leader in building information modeling (BIM) technology solutions, as well as a leading Autodesk Platinum Partner serving the architectural, engineering and construction (AEC) industries—announces its recent technology partnership with Enscape, provider of the leading real-time render software Enscape. The Germany based company revolutionized the AEC market since the release of Enscape in 2016 with its unique and undisruptive CAD integration and breathtaking speed.

Enscape counts 83% of the internationally renowned Top 100 architectural firms among its customers. This latest partnership draws on the distinct strengths of each company: Microsol Resources’ ability to help architectural and design firms implement the visualization tool that makes the most out of the existing data and provides real-time, high-quality visualizations with little additional effort, and Enscape’s ability to enable architects and designers to experience architectural projects as if they were already built–within seconds–via an easy-to-use 3D walkthrough that users can quickly share with colleagues and clients.

“We are excited to partner with Enscape to offer fully dynamic rendering technology to our design and architecture community”, said Emilio Krausz, President of Microsol Resources. “Enscape’s technology puts real-time, photorealistic representation of projects easily within reach and allows our customers to achieve the high-level, real-time visualizations they need to effectively communicate their design solutions. It truly complements our existing portfolio of Autodesk products and BIM workflows.”

“With Microsol Resources, we’re able to better support a large sector of our target clients,” said Jonathan Knoefel, Vice President of Customer Services at Enscape. “We are excited to share our technology with a wider audience and show them what it can do. Traditionally, this high level of visualization would require many hours of work by an expensive rendering professional. By equipping our customers to do it themselves, it’s quicker and more cost-effective, and they can also maintain complete control over how their projects appear.”

This partnership also reinforces Microsol Resources’ dedication to matching business needs with products and support—one of many reasons that the company has received numerous recent accolades and exceptional rankings in customer satisfaction.

Enscape Image - Herbo

To start this new partnership, Microsol Resources is hosting an online event on “Generate Renderings, Animations & Real-Time VR Walk-Throughs Using Enscape” on September 5, 2019 at 12 noon EDT. To register for this event, click on www.microsolresources.com/events.

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Microsol Resources, an Autodesk Platinum Partner, Announces Expansion to West Coast

Seattle, WA, July 15, 2019 – Microsol Resources Corporation, an Autodesk Platinum Partner and recognized leader in CAD and BIM solutions—announces the expansion of its operations to the West Coast.

Recognizing the high demand by the West Coast architectural, engineering and construction (AEC) community for a support-driven value-added partner focused on the successful implementation of CAD and BIM tools, Microsol Resources has begun to offer its software and services solutions out of Seattle, WA. This effort is being led by Lynn Shultz, an Account Executive with 10 years of experience and industry knowledge who is moving back home after supporting Microsol Resources’ New York and Boston clientele.

“We have been delivering world-class customer-focused support to our AEC clientele on the East Coast for over 30 years,” said Emilio Krausz, President, Microsol Resources. “It is this level of service that we seek to bring to our growing clientele in the West Coast in general, and in the Seattle and Portland areas in particular. We firmly believe in our ability to impact our clients’ workflow by offering answers to everyday challenges presented by implementing increasingly complex design tools.”

Lynn Shultz

“I’m thrilled to continue as part of the Microsol Resources team as we expand – offering and supporting our solutions to AEC firms in my hometown,” said Lynn Shultz. “I am inspired by the opportunity to work with emerging and established AEC firms in the Pacific Northwest and to provide solutions and services to help them design, collaborate and build more productively.”

This latest news reinforces the dedication of Microsol Resources to matching business needs with products and support; one of many reasons that the company has received numerous accolades from Autodesk and exceptional rankings in customer satisfaction.

For additional information about Microsol Resources, email us at info@microsolresources.com.

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V-Ray Next for 3ds Max, Update 2 Now available!

The Next Generation of Rendering is here! V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling, and more accurate rendering. That means you work smarter — not harder — by automating steps that used to take up valuable time.

WHAT’S NEW?

WORKFLOW OPTIMIZATIONS

IPR updates, Debug Shading, and a new Memory Tracking report to save time and optimize your scenes.

  • Debug shading. Easily isolate textures, materials, and geometry to help debug large shading networks in V-Ray IPR and V-Ray GPU IPR.
  • Color corrections in viewport IPR. Apply V-Ray Frame Buffer color corrections directly in the Viewport IPR.
  • Memory tracking. Optimize your scene with the new memory usage report for textures and objects.

V-RAY GPU BOOST

Boost your render time with the popular alSurface shader for skin and VRayDistanceTex map.

  • V-Ray GPU support for alSurface material. A general purpose shader with layered SSS and glossy fresnel reflections on V-Ray GPU.
  • V-Ray GPU support for VRayDistanceTex. Faster setup of your scene’s shaders and render effects based on geometry with V-Ray GPU.

SMARTER EFFECTS

Spice up your projects with cel-shading effects or take advantage of the new lens effects to simulate real-world camera styles.

  • V-Ray Toon Shader. Quickly add cartoon and cel-shading effects to your 3D projects.
  • Dust and Scratches lens effect. Simulate real-world camera lens effects with new procedurally generated Dust and Scratches.

If you would like to upgrade your V-Ray 3.0 for 3ds Max licenses to V-Ray NEXT for 3ds Max, please contact us at vray@microsolresources.com.

If you are not sure about upgrading your licenses, you can request a free 30-day trial, to get an overview of its new features and functionality.  You can test it out with your team and find out how this new version will improve your workflow.

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