As of January 31, 2019, Autodesk is discontinuing Buzzsaw® software. After this date, customers will no longer be able to renew, access, or use Buzzsaw software. All existing customer data will be stored on Autodesk servers for up to (90) days after subscription expiration, contract termination, data migration, or official discontinuation date, whichever comes first.
Why is Autodesk making this change? With the modernization of technology, Autodesk has made an investment into developing enhanced cloud products that better suit your business needs. The transition away from Buzzsaw to an alternate Autodesk cloud-based products is a great opportunity to not only continue your current workflows, but also dive deeper into developing a more integrated and streamlined process that maximizes on collaboration, data analysis, and increased efficiencies. One of the products that Autodesk is offering in exchange, is the BIM 360 Docs platform.
BIM 360 Docs is a construction document management tool built for project teams. With BIM 360 Docs you publish, manage, review, and approve all construction drawings, documents, and models – anytime, anywhere. When construction project teams have the right information at the right time, work happens faster. Want to get more tools in one? Check out BIM 360 Design.
All current customers accessing Buzzsaw through subscription or Token Flex will be granted access to BIM 360 Docs for the duration of their existing Buzzsaw contracts at no additional charge. Once customers migrate from Buzzsaw to BIM 360 Docs or other appropriate solution, their Buzzsaw subscription contract will terminate and their customer content will be deleted from the Buzzsaw server after ninety (90) days.
Not sure which Autodesk product will best suit you? Need help setting up your BIM 360 Docs account? Contact our technical support at firstname.lastname@example.org and we would be more than happy to assist.
V-Ray is the #1 rendering solution for architectural visualization and is used by 92 of the top architecture firms in the world.
Choosing the correct software tools is an important but critical task for many AEC firms and design studios as they know that having the correct software, can guarantee their overall success in the industry. According to Chaos Group’s 2017 Architectural Visualization Technology Report, 85% of architects note that photorealistic 3D visuals are key to winning projects, and 56% are already working on or experimenting with VR projects. With V-Ray for Unreal, designers can render compelling imagery quickly and interactively, making it easier to gain critical buy-in from colleagues and clients.
The demand for high-end, photorealistic content has skyrocketed, requiring AEC firms and product design studios to create high-quality visuals and VR on limited budgets. V-Ray for Unreal optimizes the rendering performance and workflows, so users can work efficiently and produce beautiful results. They can now build great looking real-time experience and ray traced renders all from a single, shared workflow using V-Ray for Unreal.
V-Ray for Unreal is a plug-in for Unreal (UE) editor that allows you to import your V-Ray scenes from 3ds Max, Maya, and SketchUp directly to Unreal Engine Editor for rendering. It maintains data consistency and your original materials from V-Ray for 3ds Max, Maya and SketchUp remain connected to their real-time versions and are called up when you’re ready to render. V-Ray for Unreal can also be used for light baking and for rendering of native UE scenes or of 3rd party data that has been imported to
V-Ray for Unreal is designed for V-Ray professionals who want to leverage their skills and reuse V-Ray ready digital assets in a real-time engine.
It is compatible with other V-Ray applications, so users can share assets and material libraries across 3ds Max, Maya, SketchUp and Unreal Engine itself. Also, since a majority of the 3D models and materials available online are built with V-Ray, users have access to a huge selection of ready-made assets.
Automatic migration of V-Ray scenes and assets from V-Ray for 3ds Max, Maya and SketchUp to Unreal Engine Editor for existing V-Ray users within the archviz and automotive design communities.
Easy scene setup within UE Editor for existing V-Ray users within the archviz and automotive communities – leverages existing V-Ray Knowledge for real-time and VR presentations.
Superior visual quality for non-V-Ray users and CAD community via Datasmith data transformation in combination with a state of the art, physically based raytracing engine.
Licensing and pricing
V-Ray for Unreal is offered as a rental licence only (annual and monthly). V-Ray for Unreal supports only the Online Licensing System (OLS) and does not support the USB dongle. V-Ray for Unreal is bases on the V-Ray Next core.
Note: V-Ray for Unreal is based on V-Ray Next core and will work with V-Ray Next Render Node licenses (Rentals and Perpetual).
Online licensing requires a stable, uninterrupted internet connection. It is possible to borrow licenses and use them completely offline for a limited time – 14 days. When this period is over, an internet connection is required to renew offline usage of the licenses.
An Internet connection when starting Rhino (you can disconnect afterward).
No need to deal with license keys when using Rhino.
With the Cloud Zoo you can share licenses on multiple computers.
You can add your license and it will float to any computer you have access to using the Internet instead of a local area network by logging in with your Rhino Account. This means Rhino can be easily use on any computer.
For multiple users, use the Cloud Zoo to create teams, add multiple licenses, and invite users to join the Team to share the licenses over the internet.
Rhino keeps working when you’re not connected to the Internet (an infrequent connection is required). No need to check out licenses, so you should not be caught out on the road without a license.
Teams on the Cloud Zoo
For corporations and schools, the Cloud Zoo supports the creation of teams. Teams are groups of people that can use a set of licenses in the Zoo.
Domain Linked Teams
For easier administration of larger teams, accounts linked through a domain can be set up. Anybody with an email address matching that domain can automatically join your domain-linked team and have access to your licenses – no invitation email verification is required. Domain-linked teams support custom authentication providers (Google, Active Directory, or One Login) to keep your user management centralized.