Why use Section 179 tax savings for your software purchases?

Section 179 is an attractive tax deduction for small and medium businesses. An increasingly popular use of the Section 179 deduction is for software. When you buy software or equipment for business uses, you can get tax deductions for buying and using them.

Section 179 Tax Deductions for 2018

This year, the Section 179 limit has been increased to $1,000,000! Last year the limit was at $500,000.  With this tax update, many potential buyers are now very excited for the savings increase and ready to acquire new software and equipment to help grow their business.

How Much Can I Save on My Taxes This Year?

It depends on how much qualifying equipment and software you purchase and put into use this year. To show you your expected tax savings, you can check this link to a Section 179 Calculator.

When Do I Have to Do This By?

Section 179 always expires at midnight, December 31st. So to take advantage of Section 179 this year, you must buy (or lease/finance) your equipment, and put it into use, by December 31st of this year.

To enable you to leverage an affordable payment option, you can also use a Lease Finance option. To find out more, click here.

How do I use the Section 179?

To elect to take the Section 179 Deduction, simply fill out Part 1 of IRS form 4562, available for download at

If you do not feel comfortable completing the form yourself, your tax preparer can easily take care of form 4562 for you. Your tax preparer may also be able to advise you of additional Section 179 Deduction and Bonus Depreciation savings that may be available to you.

If you’d like to take advantage of Section 179 before the end of the year and purchase your software now, contact your Microsol Resources Account Executive or email us at


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Autodesk Buzzsaw Discontinuation

As of January 31, 2019, Autodesk is discontinuing Buzzsaw® software. After this date, customers will no longer be able to renew, access, or use Buzzsaw software. All existing customer data will be stored on Autodesk servers for up to (90) days after subscription expiration, contract termination, data migration, or official discontinuation date, whichever comes first.

Why is Autodesk making this change? With the modernization of technology, Autodesk has made an investment into developing enhanced cloud products that better suit your business needs. The transition away from Buzzsaw to an alternate Autodesk cloud-based products is a great opportunity to not only continue your current workflows, but also dive deeper into developing a more integrated and streamlined process that maximizes on collaboration, data analysis, and increased efficiencies. One of the products that Autodesk is offering in exchange, is the BIM 360 Docs platform.

BIM 360 Docs is a construction document management tool built for project teams. With BIM 360 Docs you publish, manage, review, and approve all construction drawings, documents, and models – anytime, anywhere. When construction project teams have the right information at the right time, work happens faster. Want to get more tools in one? Check out BIM 360 Design.

All current customers accessing Buzzsaw through subscription or Token Flex will be granted access to BIM 360 Docs for the duration of their existing Buzzsaw contracts at no additional charge. Once customers migrate from Buzzsaw to BIM 360 Docs or other appropriate solution, their Buzzsaw subscription contract will terminate and their customer content will be deleted from the Buzzsaw server after ninety (90) days.

Not sure which Autodesk product will best suit you? Need help setting up your BIM 360 Docs account? Contact our technical support at and we would be more than happy to assist.


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V-Ray for Unreal Now Available!

V-Ray is the #1 rendering solution for architectural visualization and is used by 92 of the top architecture firms in the world. 

Choosing the correct software tools is an important but critical task for many AEC firms and design studios as they know that having the correct software, can guarantee their overall success in the industry.  According to Chaos Group’s 2017 Architectural Visualization Technology Report, 85% of architects note that photorealistic 3D visuals are key to winning projects, and 56% are already working on or experimenting with VR projects. With V-Ray for Unreal, designers can render compelling imagery quickly and interactively, making it easier to gain critical buy-in from colleagues and clients.

The demand for high-end, photorealistic content has skyrocketed, requiring AEC firms and product design studios to create high-quality visuals and VR on limited budgets. V-Ray for Unreal optimizes the rendering performance and workflows, so users can work efficiently and produce beautiful results. They can now build great looking real-time experience and ray traced renders all from a single, shared workflow using V-Ray for Unreal.

V-Ray for Unreal is a plug-in for Unreal (UE) editor that allows you to import your V-Ray scenes from 3ds Max, Maya, and SketchUp directly to Unreal Engine Editor for rendering. It maintains data consistency and your original materials from V-Ray for 3ds Max, Maya and SketchUp remain connected to their real-time versions and are called up when you’re ready to render. V-Ray for Unreal can also be used for light baking and for rendering of native UE scenes or of 3rd party data that has been imported to

V-Ray for Unreal is designed for V-Ray professionals who want to leverage their skills and reuse V-Ray ready digital assets in a real-time engine.

It is compatible with other V-Ray applications, so users can share assets and material libraries across 3ds Max, Maya, SketchUp and Unreal Engine itself. Also, since a majority of the 3D models and materials available online are built with V-Ray, users have access to a huge selection of ready-made assets.

Key Differentiators

Automatic migration of V-Ray scenes and assets from V-Ray for 3ds Max, Maya and SketchUp to Unreal Engine Editor for existing V-Ray users within the archviz and automotive design communities.

Easy scene setup within UE Editor for existing V-Ray users within the archviz and automotive communities – leverages existing V-Ray Knowledge for real-time and VR presentations.

Superior visual quality for non-V-Ray users and CAD community via Datasmith data transformation in combination with a state of the art, physically based raytracing engine.

Licensing and pricing

V-Ray for Unreal is offered as a rental licence only (annual and monthly). V-Ray for Unreal supports only the Online Licensing System (OLS) and does not support the USB dongle. V-Ray for Unreal is bases on the V-Ray Next core.

Note: V-Ray for Unreal is based on V-Ray Next core and will work with V-Ray Next Render Node licenses (Rentals and Perpetual). 

Online licensing requires a stable, uninterrupted internet connection. It is possible to borrow licenses and use them completely offline for a limited time – 14 days. When this period is over, an internet connection is required to renew offline usage of the licenses.

If you have any questions about V-Ray, please contact

You can start testing out V-Ray with your team with a 30 day free trial.

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