Enscape 3.1 makes it even simpler to design and create beautiful renderings and visualization experiences.
With the newest version of Enscape, users of all abilities can bring their designs closer to reality thanks to a new Material Library, an improved Material Editor, support for NVIDIA Deep Learning Super Sampling (DLSS) Support, a Panorama Gallery, simplified assets, ray-traced sun shadows, and other great new features and enhancements.
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If you haven’t tried Enscape yet, now is the perfect time to test it out with our 14-day free trial!
A simple way to improve the realism of your projects is to use the right materials. With Enscape’s new Material Library, you can choose from predefined high-quality materials that are ready to use within your projects. Over 200 materials have been created to get you started and additional materials will be added to the library with future releases.
Materials such as wood, fabric, brick, and tile can be found in the new Material Library. These materials can also be imported into the Material Editor, where you can edit various elements to get the look and feel you need.
This new feature will save you time searching for and creating high-end rendering materials and makes it easy to improve the quality of your renders with very little effort.
The Enscape 3.1 Material Editor comes with not only a new interface but also new features and improved functionality.
Now it’s quicker and easier to identify materials with a color and material type indicator in the material list. There is also a new self-illuminated material type, new icons, controls, and map tabs for improved usability.
Additionally, you can import and export material packages from within the Material Editor. This is particularly useful for individuals and teams who want to access certain pre-prepared materials from other projects.
Enscape 3.1 comes with NVIDIA DLSS technology, which automatically improves performance. The deep learning-based upscaling technique renders internally at a lower resolution but outputs a clean and sharp high-resolution image for both high-quality videos and high-performance virtual reality walkthroughs.
With NVIDIA DLSS enabled, video rendering time decreases, and quality increases. You can enjoy improved real-time performance of walkthroughs and higher frame rates with much lower GPU requirements. This latest technology is available to users with an NVIDIA RTX graphics card.
With Enscape and NVIDIA DLSS, take advantage of the latest generation of high-res VR headsets and enjoy higher quality virtual reality experiences.
360-degree panoramas created from within Enscape are a popular way to showcase a design. They allow clients to independently navigate their way around a project from a web link or even a QR code.
To take this functionality one step further, we have introduced a Panorama Gallery – which is one of the most requested features from Enscape users.
With the new Panorama Gallery, you can group and share multiple panoramas at the same time – perfect for showcasing multiple rooms or to compare different variants of a design. This can be managed via the Uploads section of the Enscape License Center and allows consumers to access more than one panorama at a time via the web browser.
To help improve the Revit and Enscape material workflow, we have introduced a basic Material Editor for Revit.
This editor will support the ‘General’ material type, allowing you to apply video textures, self-illuminating materials, and displacement maps within Enscape itself. No more workarounds required!
This is just the first phase of the Revit Material Editor project. We are now working on providing better accessibility for future Material Editor features in Revit – so watch this space.
We have an exciting Enscape Asset Library update for you – we have launched a range of simplified assets that are low poly and come with a simple, white appearance.
These assets are ideal for use in early design phases to give clients and colleagues an idea of your vision without distracting them from the core elements of your design. They provide the perfect placeholders to give context, but without any complexity or specificity.
Within this initial batch of simplified assets are people, buildings, vegetation, furniture, and vehicles.
NVIDIA RTX ray-tracing technology has been part of Enscape since 2019 version 2.6.1. It provides users with fast and accurate lighting and reflection calculations.
And now, with Enscape 3.1, you can enjoy even higher-quality renderings and realism with new ray-traced sun shadows.
Sharper and more accurate shadows will enhance the quality of your renders and can be enjoyed in any exported image, panorama exports, and rest mode in walkthrough.
The latest version of Enscape is now available, bringing more new features to help improve both your visualizations and design workflow. This latest version of Enscape focuses on providing you with the tools needed to create and deliver unique design experiences.
You already have access to over 2,000 stunning assets that are ready to drop into your scenes. But there may be times when you have a specific object or person that you need to utilize.
With the new Custom Asset Library, you can import your own models into Enscape and create personalized design experiences. With Enscape 2.9 is now possible to use bespoke furniture, branded items, or even a specific species of tree within your visualizations.
This expert feature can be accessed via the original Enscape Asset Library in the new Custom Assets tab. It is possible to import single or multiple models with a file format of OBJ, FBX, and GLTF. These models can then be edited from within the Asset Library once they have been uploaded into Enscape.
Enscape’s new animated video textures will help you introduce more unique elements and experiences to your design.
Imagine an interior living space or office with a working TV, or an urban scene with large digital displays like you see at London’s Piccadilly Circus, New York’s Times Square, and the Las Vegas Strip. With Enscape’s video textures, you can fill your projects with a new animation level together with the perfect illumination.
Adding a video texture to a surface, your TVs, monitors, and large out-of-home digital displays can showcase your video animations day and night, on a continuous loop.
Displacement maps in Enscape will give your surfaces a greater sense of depth and definition.
Your surface textures will appear even more realistic and will automatically include self-shadowing, without having to make specific changes within your model. Think cobbled streets, tiled roofs, and beautiful brick walls with a tremendous level of realism.
Normal, bump, and displacement maps can be accessed via the Enscape Material Editor, under ‘Type’ in the group ‘Height’. This appears once you have uploaded a displacement texture.
For Revit, you will need to go to the Revit Material Editor, where you’ll need to increase the bump value to over 500 to utilize the displacement maps.
A new release would not be complete without the addition of new assets, which this time, is a fitness-themed asset package that consists of 119 sport-related items in total.
Our design team has created an incredible array of gym equipment and accessories, plus a collection of active people who you can use in your fitness studios, parks, outside gyms, and anywhere else you may wish to feature such activities.
In addition to this fitness package, you will also find 175 new assets, including new people, accessories, vehicles, lighting, and furniture, bringing the total number of Enscape assets to over 2,000! Every one of Enscape’s assets is created to an extremely high standard and always with the end performance in mind, to help your project look and work just the way it should.
Following a successful Beta, Enscape is now supporting Vectorworks 2020 and 2021, allowing users to rapidly create renders in real-time and benefit from virtual reality to help improve the entire design workflow and review process.
Vectorworks users can utilize all of the available features with Enscape – including the integrated Asset Library, which contains over 2,000 ready-to-use models, Materials Editor, Collaborative Annotations, the various export functions, video editor, and of course, VR.
Ready to try Enscape for free for 14 days? If you’re curious to see how Enscape can help you improve your design workflow and quickly transform your projects into fully rendered visualizations and virtual reality experiences, send us an email at firstname.lastname@example.org, and we’ll be happy to help you get set up with a trial version!
Want to see how Enscape can improve your workflow? Check out our previous webinar below to continue your training.
V-Ray for 3ds Max is an Academy Award-winning, production-proven rendering software. Known for its versatility and ability
to handle any type of project, V-Ray is considered an industry-standard in architecture, advertising, design, and visual effects.
V-Ray 5 for 3ds Max is the most complete 3D rendering software for artists and designers. V-Ray 5 for 3ds Max’s modern and efficient material library workflow, faster look-development with material presets, and flexible post-processing features can save users time, take them beyond just rendering and help them focus on artistic exploration — from a single creation tool.
Explore lighting possibilities interactively in real-time. Use LightMix in the new V-Ray Frame Buffer to freely experiment with lighting changes after you render, save out permutations, and push back improvements you’d like to have in your scene.
The new Layer compositor lets you fine-tune and finish your images directly in the new V-Ray Frame Buffer — without the need for a separate post-processing app.
Efficiently browse from a library of over 500 render-ready materials
including metals, glass, wood, and more.
Save time creating common materials with presets for aluminum, chrome, glass, and more. Presets for most used hair colors have also been added.
New rendered material swatches show you exactly what your materials will look like.
Add reflective coatings directly in the updated V-Ray Material, saving you both material creation and rendering time vs. using Blend material.
Create soft microfiber fabrics like velvet, satin, and silk with the new Sheen options in the updated V-Ray Material.
Add variety to your scene with the new VRayUVWRandomizer map and enhanced VRayMultiSubTex controls.
Automatically remove texture tiling artifacts with the new Stochastic tiling option on the VRayUVWRandomizer.
Weathered streaks and dirt in crevices are easy with the enhanced V-Ray Dirt, which now employs both ambient and inner occlusion.
Reproduce the subtleties of twilight when the sun is below the horizon with the new Sun and Sky model.
If you would like to upgrade your V-Ray Next for 3ds Max licenses to V-Ray 5 for 3ds Max, please contact us at email@example.com.
If you are not sure about upgrading your licenses, you can request a free 30-day trial, to get an overview of its new features and functionality. You can test it out with your team and find out how this new version will improve your workflow.
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