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V-Ray Next for Rhino, update 2.1 has been released

V-Ray Next for Rhino is a highly accurate renderer for McNeel Rhinoceros, enabling designers to predict and present their designs with the highest level of realism and reduce the need for physical prototypes. V-Ray greatly increases Rhino’s ability to handle large scenes and can be used directly with Grasshopper.

V-Ray Next for Rhino

Chaos Group just updated V-Ray Next for Rhino with a number of bug fixes and enhanced features to improve the  rendering experience, including:

Workflow Improvements

  • The quality slider presets are updated. The quality of the rendered image is now consistent between all the engines (CPU, CUDA and RTX) and sampler types (Progressive and Bucket).
  • The quality slider presets count is increased to six. The new preset labels are ‘Low’, ‘Low+’, ‘Medium’, ‘Medium+’, ‘High’ and ‘High+’. All provide better quality than their older counterparts.
  • The Maximum Subdivisions Image Sampler parameter is now visible at all times (for GPU and also in progressive rendering mode). The value used for GPU rendering is always double the CPU one to ensure consistent quality.
  • The Embree related optimization parameters are automatically hidden when the GPU engine is selected. They have no effect in this case.
  • The Aperture (F-Number) slider limit is removed. Values from 56 up to 985 will result in Defocus slider values between 0.1 and 0.001 to be displayed.
  • Introduced a confirmation window when deleting or purging assets from the Asset Editor. Using the Shift + Delete keyboard keys removes selected assets without confirmation.
  • Added full support for the _RenderBlowup, _RenderWindow, _RenderInWindow and _RenderPeviewInWindow Rhino commands.
  • A new vrayRenderWindow command is implemented. It exposes three modes – Region, Cropped and Cropped Blowup. The vrayRenderBlowup command is removed – use vrayRenderWindow instead.
  • A Python script wrap module is implemented.

Grasshopper

  • The quality slider presets of the V-Ray Renderer component are updated. The quality of the rendered image is now consistent between all the engines (CPU, CUDA, and RTX) and sampler types (Progressive and Bucket).
  • A new ‘Render Animation in Rhino’ function is added to the Render in Project component. It renders each Grasshopper animation frame state together with the Rhino scene. Object animations are fully supported.
  • The Material Preset component’s Color parameter can now be textured with a V-Ray Bitmap.
  • An issue causing specific Grasshopper animations frame ranges to be sent incorrectly to the Rhino project is resolved.
  • Polysurface objects referenced in Grasshopper and rendered via the V-Ray Geometry component no longer have faulty UV texture coordinates.
  • A number of issues related to displacement rendering in Grasshopper are resolved.
  • Animation rendering, exporting animated proxies or scenes is now possible with a C# / Python script component.

Other changes and bug fixes

  • Randomize Material ID Colors now works as expected.
  • The Multimatte Materials render element now works as expected.
  • Render regions can now be specified prior to any rendering.
  • A number of tooltips, as well as some Grasshopper component descriptions, are updated.
  • Decreasing the V-Ray interactive viewport (VPR) size with the vrayVPRSettings command no longer causes issues.
  • An issue with the appearance of Rhino materials rendered in V-Ray is resolved.
  • An issue caused by proxy mesh manipulations while the vrmesh file is on a network drive is resolved.
  • The precision and default range of the Camera / Effects / Vertical Lens Tilt slider are updated.
  • The default range of the Camera / Effects / Vignetting slider is decreased.

Installation & Licensing

  • The Chaos Group License Server is updated to version 5.4.0

If you would like to upgrade your V-Ray 3.0 for Rhino licenses to V-Ray NEXT for Rhino, please contact us at vray@microsolresources.com.

If you are not sure about upgrading your licenses, you can request a free 30-day trial, to get an overview of its new features and functionality.  You can test it out with your team and find out how this new version will improve your workflow.

 

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Sneak Peek to Rhino.Inside Revit

McNeel has developed a new technology that allows Rhino 7 to run in pretty much any Windows Application, with open-source developments underway for Unity, AutoCAD, and even Revit, enabling seamless access to the API and model data. This new capability is called Rhino Inside. It means that Rhino/Grasshopper can now be used inside Revit as a direct plug-in.

To try Rhino.Inside.Revit you will need Rhino 7 installed along with Rhino.Inside.Revit Beta, which is the Add-on for Revit. Rhino.Inside Revit allows you to link both platforms and avoid all need to import or export geometry. This creates an unprecedented integration between these applications. It is now possible to:

  • Start Rhino and Grasshopper as an add-in to other applications.
  • Drive the host application with Grasshopper definitions.
  • Use the host’s APIs in a Grasshopper and Rhino plug-in.
  • Use Rhino’s APIs in the host’s plug-ins.
  • Create native objects in the host application with Rhino and Grasshopper.

In typical McNeel style, the technology was quietly uploaded to GitHub to be tested and to see what the community thought of it. Through requests from testers, the feature set grew and it’s really only been this summer that McNeel folks and Microsol Resources have been openly presenting it in public.

To get an introduction of Rhino.Inside and hear from those early testers of its capability, check out these following videos:

Introduction to Rhino.Inside Revit

Have you ever wondered how to get Rhino models into Revit? Watch this introductory video by Scott Davidson from McNeel about one of Rhino’s 7 new technology: Rhino.Inside Revit, a project that allows you to access Rhino and Grasshopper core functionalities from within another application; in this case, Autodesk Revit and learn where to find the information and how to install it.

From Rhino into Revit

Watch how to transfer information from Rhino to Revit, creating Revit objects from Rhino geometry. See how editing objects in Rhino affects its counterparts in Revit, through this live link without any need to import or export! (3’41“) Download the sample files for this video.

From Revit into Rhino

In this video, you will learn how to transfer geometry from Revit into Rhino. This is a common workflow used for manufacturing purposes or for 3D printing the model. (3’56”) Download the sample files for this video.

Using Grasshopper Parameters in Autodesk Revit

In this video, Scott Davidson will show how to use parameters in Revit through Rhino’s generative design plugin, Grasshopper. You’ll also learn how to use Human UI, a Grasshopper plugin, to create your own dialog boxes that can interact with Autodesk Revit. (5’31“) Download the sample files for this video.

Interacting with Revit Objects

Watch this video to learn how to reference Revit elements using Grasshopper parameters and output Revit objects. You can edit these objects in Revit and have the Grasshopper freeform geometry update accordingly. (4’10”) Download the sample files for this video.

 

Revit.Inside is a work in progress but is already generating a lot of excitement among its target user base. It opens up a whole new level of integration between the McNeel ecosystem of applications and Revit data.

Rhino.Inside Revit Gets Better

Significant enhancements in April

  • New Document-Aware Grasshopper Components
  • New Wall Components
  • New Curtain Wall Components
  • Dedicated YouTube Channel
  • Revit 2021 Support

Ready to upgrade to Rhino 7 to have access to Rhino.Inside? Feel free to contact us at Rhino@microsolresources.com. 

Ready to try Rhino.Inside Revit?
Click here for the download

It requires Rhino 7 (or Rhino 7 evaluation version), 64 bit Windows or later, and Revit 2018-2021.

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