V-Ray is the #1 rendering solution for architectural visualization and is used by 92 of the top architecture firms in the world.
Choosing the correct software tools is an important but critical task for many AEC firms and design studios as they know that having the correct software, can guarantee their overall success in the industry. According to Chaos Group’s 2017 Architectural Visualization Technology Report, 85% of architects note that photorealistic 3D visuals are key to winning projects, and 56% are already working on or experimenting with VR projects. With V-Ray for Unreal, designers can render compelling imagery quickly and interactively, making it easier to gain critical buy-in from colleagues and clients.
The demand for high-end, photorealistic content has skyrocketed, requiring AEC firms and product design studios to create high-quality visuals and VR on limited budgets. V-Ray for Unreal optimizes the rendering performance and workflows, so users can work efficiently and produce beautiful results. They can now build great looking real-time experience and ray traced renders all from a single, shared workflow using V-Ray for Unreal.
V-Ray for Unreal is a plug-in for Unreal (UE) editor that allows you to import your V-Ray scenes from 3ds Max, Maya, and SketchUp directly to Unreal Engine Editor for rendering. It maintains data consistency and your original materials from V-Ray for 3ds Max, Maya and SketchUp remain connected to their real-time versions and are called up when you’re ready to render. V-Ray for Unreal can also be used for light baking and for rendering of native UE scenes or of 3rd party data that has been imported to
V-Ray for Unreal is designed for V-Ray professionals who want to leverage their skills and reuse V-Ray ready digital assets in a real-time engine.
It is compatible with other V-Ray applications, so users can share assets and material libraries across 3ds Max, Maya, SketchUp and Unreal Engine itself. Also, since a majority of the 3D models and materials available online are built with V-Ray, users have access to a huge selection of ready-made assets.
Automatic migration of V-Ray scenes and assets from V-Ray for 3ds Max, Maya and SketchUp to Unreal Engine Editor for existing V-Ray users within the archviz and automotive design communities.
Easy scene setup within UE Editor for existing V-Ray users within the archviz and automotive communities – leverages existing V-Ray Knowledge for real-time and VR presentations.
Superior visual quality for non-V-Ray users and CAD community via Datasmith data transformation in combination with a state of the art, physically based raytracing engine.
Licensing and pricing
V-Ray for Unreal is offered as a rental licence only (annual and monthly). V-Ray for Unreal supports only the Online Licensing System (OLS) and does not support the USB dongle. V-Ray for Unreal is bases on the V-Ray Next core.
Note: V-Ray for Unreal is based on V-Ray Next core and will work with V-Ray Next Render Node licenses (Rentals and Perpetual).
Online licensing requires a stable, uninterrupted internet connection. It is possible to borrow licenses and use them completely offline for a limited time – 14 days. When this period is over, an internet connection is required to renew offline usage of the licenses.
If you have any questions about V-Ray, please contact firstname.lastname@example.org.
You can start testing out V-Ray with your team with a 30 day free trial.