Enscape 3.1 makes it even simpler to design and create beautiful renderings and visualization experiences.
With the newest version of Enscape, users of all abilities can bring their designs closer to reality thanks to a new Material Library, an improved Material Editor, support for NVIDIA Deep Learning Super Sampling (DLSS) Support, a Panorama Gallery, simplified assets, ray-traced sun shadows, and other great new features and enhancements.
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If you haven’t tried Enscape yet, now is the perfect time to test it out with our 14-day free trial!
A simple way to improve the realism of your projects is to use the right materials. With Enscape’s new Material Library, you can choose from predefined high-quality materials that are ready to use within your projects. Over 200 materials have been created to get you started and additional materials will be added to the library with future releases.
Materials such as wood, fabric, brick, and tile can be found in the new Material Library. These materials can also be imported into the Material Editor, where you can edit various elements to get the look and feel you need.
This new feature will save you time searching for and creating high-end rendering materials and makes it easy to improve the quality of your renders with very little effort.
The Enscape 3.1 Material Editor comes with not only a new interface but also new features and improved functionality.
Now it’s quicker and easier to identify materials with a color and material type indicator in the material list. There is also a new self-illuminated material type, new icons, controls, and map tabs for improved usability.
Additionally, you can import and export material packages from within the Material Editor. This is particularly useful for individuals and teams who want to access certain pre-prepared materials from other projects.
Enscape 3.1 comes with NVIDIA DLSS technology, which automatically improves performance. The deep learning-based upscaling technique renders internally at a lower resolution but outputs a clean and sharp high-resolution image for both high-quality videos and high-performance virtual reality walkthroughs.
With NVIDIA DLSS enabled, video rendering time decreases, and quality increases. You can enjoy improved real-time performance of walkthroughs and higher frame rates with much lower GPU requirements. This latest technology is available to users with an NVIDIA RTX graphics card.
With Enscape and NVIDIA DLSS, take advantage of the latest generation of high-res VR headsets and enjoy higher quality virtual reality experiences.
360-degree panoramas created from within Enscape are a popular way to showcase a design. They allow clients to independently navigate their way around a project from a web link or even a QR code.
To take this functionality one step further, we have introduced a Panorama Gallery – which is one of the most requested features from Enscape users.
With the new Panorama Gallery, you can group and share multiple panoramas at the same time – perfect for showcasing multiple rooms or to compare different variants of a design. This can be managed via the Uploads section of the Enscape License Center and allows consumers to access more than one panorama at a time via the web browser.
To help improve the Revit and Enscape material workflow, we have introduced a basic Material Editor for Revit.
This editor will support the ‘General’ material type, allowing you to apply video textures, self-illuminating materials, and displacement maps within Enscape itself. No more workarounds required!
This is just the first phase of the Revit Material Editor project. We are now working on providing better accessibility for future Material Editor features in Revit – so watch this space.
We have an exciting Enscape Asset Library update for you – we have launched a range of simplified assets that are low poly and come with a simple, white appearance.
These assets are ideal for use in early design phases to give clients and colleagues an idea of your vision without distracting them from the core elements of your design. They provide the perfect placeholders to give context, but without any complexity or specificity.
Within this initial batch of simplified assets are people, buildings, vegetation, furniture, and vehicles.
NVIDIA RTX ray-tracing technology has been part of Enscape since 2019 version 2.6.1. It provides users with fast and accurate lighting and reflection calculations.
And now, with Enscape 3.1, you can enjoy even higher-quality renderings and realism with new ray-traced sun shadows.
Sharper and more accurate shadows will enhance the quality of your renders and can be enjoyed in any exported image, panorama exports, and rest mode in walkthrough.
3ds Max brings performance enhancements to a slew of modeling tools enabling artists to work faster, boost productivity and focus on being creative. This update includes a faster Smart Extrude experience, improvements to popular modifiers, a new Settings Recovery tool, and more. To learn more about the latest updates, read on.
From its initial release, Smart Extrude has enabled modelers to rapidly create in 3ds Max using the Editable Poly or Edit Poly modifiers. This update brings significant performance enhancements to Smart Extrude allowing artists to perform Smart Extrude actions to a selection of polygons on their models faster than ever before. Artists can also apply these actions utilizing higher polygon counts than what was previously possible.
Modelers will experience a speed improvement of over 20x when utilizing Smart Extrude to merge or cut into geometries, while also benefitting from further refinements to the final output result through a number of refined restitching operations.
Performance improvements to modifiers that deform meshes and utilize Explicit Normals in 3ds Max will enable artists to work 2 to 4 times faster when working with modifiers such as Skin, Path Deform, Bend, FFD (all types), Mirror, Noise, Skew, Taper, Twist, Affect Region, Linked Xform, Melt, Skinwrap Patch, Spherify, and Surf Wrap.
3ds Max is an important tool for artists to not only create content but also bring that content together for assembly from a variety of sources into final production. To help artists modify/clear explicit normal data from these sources, the Smooth modifier now clears Normal and Smoothing Group data when it is applied to an object (or a component selection). This enhancement to the Smooth modifier makes it easier for artists to apply new data.
A new selection filter called “Ignore Occluded” has been added to the Edit Poly and Editable Poly modifiers in 3ds Max. When enabled, artists will be able to only select the components (vertices, edges, polygons) that are visible in their view. Requested by games and VFX customers, this new filter will improve poly modeling workflows.
Quickly and easily revert 3ds Max back to the initial startup configuration when corrupted application settings may be causing unexpected UI artifacts or performance issues. The Recover Factory Settings tool will re-initialize the applications settings and recover isolate user-defined scripts and icons without needing to navigate through installation or system folders.
Similar to the Recovery Factory Settings feature, 3ds Max will detect and repair corrupt application settings that may cause 3ds Max to fail during a startup sequence. After a failure has been detected, users can optionally choose to recover the initial 3ds Max application settings and migrate their user-defined scripts and icons.
Support for Vertex Colors in FBX Imports
Vertex Colors are now supported in FBX imports from a broader set of sources, enabling greater collaboration opportunities across different creative tools with less compromise.
Enhancements to the legacy Noise map provide better performance for procedural material authoring.
There are many notable twins in the world today. You might even be a twin but do you know what a digital twin is.
Essentially, it’s a digital version of a physical object a dynamic up-to-date digital replica of a built asset or environment with the help of building information modeling (BIM), artificial intelligence (AI), machine learning, and the internet of things (IoT) technology. Data from the original asset is used to build and improve the digital twin by providing a precise up-to-date model of its original.
A digital twin can help designers, engineers, contractors, owners, and manufacturers create more efficient structures. Digital twins can help with everything from planning, design, and construction to operations and maintenance.
Consider a building that’s already been designed and constructed. Imagine there’s a digital twin of the entire facility from the roof to the HVAC to the mechanical engineering and plumbing systems.
Now imagine that sensors in the building provide the digital twin with real-time information the digital twin updates itself according to the data. Then, building owners can view areas where the building is aging or faulty and make improvements on a greater scale.
Multiple digital twins can be integrated in an entire ecosystem.
NASA was one of the first agencies to use mirroring technology to replicate systems in space. Notably, NASA created a replica of Apollo 13 which became critical in the midst of its challenging mission. Engineers were able to test solutions on the replica to avoid further disaster.
Dr. Michael Greaves, Chief Scientist for Advanced Manufacturing at the Florida Institute of Technology introduced the concept of the digital twin at an American Society of Mechanical Engineers Conference in 2002. He proposed a product lifecycle management center that contained the elements of a digital twin, the physical space, the virtual space, and the flow of information between the two.
The manufacturing industry was quick to adopt digital twins and the architecture engineering and construction industry followed suit with the help of technological advancements like BIM or building information modeling.
Today, digital twin technology plays a big part in the digital transformation of the design, engineering, construction, manufacturing, and maintenance industries. A digital twin starts with knowledge of the assets and spaces that make up a facility.
This type of descriptive twin is a live editable version of design and construction data such as a visual replica of assets or facilities. An informative twin has an added layer of operational and sensory data as more and more data is added the twin becomes richer and richer and more strongly linked to its physical counterpart.
Predictive twins are able to leverage this operational data for insights while comprehensive twins simulate future scenarios and consider what-if questions in the future twins will become autonomous able to learn and act on behalf of users because digital twins can gather key information about things like population growth, natural resource supply levels, and historical data on environmental disasters.
Digital twins can help build more resilient cities and infrastructures as the world changes.
Eventually, an entire ecosystem of digital twins will help industries respond to global challenges with powerful simultaneous changes right now.
Digital twins are helping operations and facility managers respond faster by removing the need for complex and time-consuming maintenance documents.
Owners can gather information from the design and build phases to make faster business decisions lowering operational and maintenance costs.
Professionals on site can predict material and labor cycles reducing waste and enhancing safety by helping professionals gain more insight into the inner workings of the
Digital twins are becoming partners in building a better future.
For more information about how it is being used, watch our webinar recording the two-part TECH Perspectives webinar series we did and hear from Microsoft, CallisonRTKL, and Stantec.
Hear our discussion as we focus on the challenges of implementing, managing, and measuring Digital Twin solutions.
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