Chaos Group has introduced a new product, V-Ray for Unreal, the new version of its V-Ray renderer for Unreal Engine, in beta. Now you can build great looking real-time experiences and ray traced renders all from a single, shared workflow using V-Ray for Unreal.
You can bring V-Ray scenes from 3ds Max, Maya and SketchUp directly into the Unreal Editor.
To bring a V-Ray scene into Unreal is simple. Create the scene the same way you normally do using V-Ray for 3ds Max, Maya and SketchUp. Then, export a V-Ray scene from your host application and import it using V-Ray for Unreal. That’s it, you’re in — without needing to be a game engine expert.
When you import your scene, V-Ray for Unreal automatically converts your materials and lights into real-time equivalents for UE workflows.
At the same time, your original materials from V-Ray for 3ds Max, Maya and SketchUp remain connected to their real-time versions and are called up when you’re ready to render.
When you render with V-Ray for Unreal, you get the exact same photorealistic quality that V-Ray is known for.
V-Ray taps into the full combined power of your GPUs and CPUs for ultrafast ray tracing.
V-Ray for Unreal makes it fast and easy to create high quality, immersive VR.
Once your V-Ray scene is imported, you’ll be ready to take full advantage of the VR capabilities in the Unreal Editor.
Chaos Group mentioned at the V-Ray Day last June that the commercial release date will be coming out sometime in the fall of 2018 and the pricing will not be available until then.
Meanwhile, V-Ray for Unreal is currently in closed beta. You can apply to join the beta program here: to do so, you will need to have registered for an account on Chaos Group’s website, which is free.