BENEFITS OF USING V-Ray for Maya
High-powered rendering at any scale
Take full advantage of your hardware with production rendering that scales on multiple CPUs, GPUs, or both. You can even render a single image across multiple machines with distributed rendering.
Seamless integration with your pipeline
V-Ray works seamlessly with Maya and your studio pipeline. ACEScg support is new in V-Ray 5, joining other industry standards like Alembic, OpenVDB, and OpenColorIO. Your favorite Maya plugins are also compatible, including Golaem, Massive, Ornatrix, Chaos Phoenix, and Yeti.
Easy to deploy and customize
V-Ray is easy to deploy on any Windows, macOS, or Linux network. V-Ray licenses are floating and can be centrally served and locally checked out. And V-Ray Standalone allows for headless rendering across your render farm.
V-Ray for Maya also includes two software development kits to customize your rendering workflow.
What’s new with V-Ray 5 for Maya?
Composite renders, incorporate Light Path Expressions and interactively relight your scene in the new V-Ray® Frame Buffer (VFB). Randomize your textures for seamless tiling and get a massive speed boost with the new V-Ray Proxy node.
Now, from a single render, you can create dozens of lighting scenarios. Change the color and intensity of lights in real-time without having to render again. When you have the look you want, you can save your light mix recipe, send the layers to comp, and update the lights in the scene.
Composite your renders in the new V-Ray Frame Buffer. Now it includes a layer-based compositor that allows you to combine render passes, set blending modes, and adjust colors without going to a separate app.
Light Path Expressions
For better control in compositing, construct your own render passes with Light Path Expressions. Output specific light contributions with timesaving presets or by writing custom expressions. Expressions can even be combined with Boolean operations.
New V-Ray Proxy
The new V-Ray Proxy is fast to work with and easy to manage. Proxies now load in the background when opening your scene, so you can start working right away. Plus a new hierarchy view allows you to select, hide, and assign materials to objects inside proxies. You can even create rules to easily modify multiple objects at once.