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Enscape’s newest version, 2.9, is now available! Create Unique Design Experiences

The latest version of Enscape is now available, bringing more new features to help improve both your visualizations and design workflow. This latest version of Enscape focuses on providing you with the tools needed to create and deliver unique design experiences.

What’s new?

Custom Asset Library

You already have access to over 2,000 stunning assets that are ready to drop into your scenes. But there may be times when you have a specific object or person that you need to utilize.  

With the new Custom Asset Library, you can import your own models into Enscape and create personalized design experiences. With Enscape 2.9 is now possible to use bespoke furniture, branded items, or even a specific species of tree within your visualizations.

Custom Asset Library

This expert feature can be accessed via the original Enscape Asset Library in the new Custom Assets tab. It is possible to import single or multiple models with a file format of OBJ, FBX, and GLTF. These models can then be edited from within the Asset Library once they have been uploaded into Enscape.

Video Textures 

Enscape’s new animated video textures will help you introduce more unique elements and experiences to your design.   

 

Imagine an interior living space or office with a working TV, or an urban scene with large digital displays like you see at London’s Piccadilly Circus, New York’s Times Square, and the Las Vegas Strip. With Enscape’s video textures, you can fill your projects with a new animation level together with the perfect illumination. 

Adding a video texture to a surface, your TVs, monitors, and large out-of-home digital displays can showcase your video animations day and night, on a continuous loop.  

Displacement Maps 

Displacement maps in Enscape will give your surfaces a greater sense of depth and definition.

Your surface textures will appear even more realistic and will automatically include self-shadowing, without having to make specific changes within your model. Think cobbled streets, tiled roofs, and beautiful brick walls with a tremendous level of realism.   

Displacement Maps

Normal, bump, and displacement maps can be accessed via the Enscape Material Editor, under ‘Type’ in the group ‘Height’. This appears once you have uploaded a displacement texture.  

For Revit, you will need to go to the Revit Material Editor, where you’ll need to increase the bump value to over 500 to utilize the displacement maps.  

Fitness Assets 

A new release would not be complete without the addition of new assetswhich this time, is a fitness-themed asset package that consists of 119 sport-related items in total. 

Fitness Assets

Our design team has created an incredible array of gym equipment and accessories, plus a collection of active people who you can use in your fitness studios, parks, outside gyms, and anywhere else you may wish to feature such activities. 

In addition to this fitness package, you will also find 175 new assets, including new people, accessories, vehicles, lighting, and furniture, bringing the total number of Enscape assets to over 2,000! Every one of Enscape’s assets is created to an extremely high standard and always with the end performance in mind, to help your project look and work just the way it should. 

Vectorworks 2021 Support 

Following a successful Beta, Enscape is now supporting Vectorworks 2020 and 2021, allowing users to rapidly create renders in real-time and benefit from virtual reality to help improve the entire design workflow and review process.

Vectorworks users can utilize all of the available features with Enscape – including the integrated Asset Library, which contains over 2,000 ready-to-use models, Materials EditorCollaborative Annotations, the various export functions, video editor, and of course, VR.  

Additional New Features in Enscape 2.9:

  • Offline Asset Library: Access assets when you’re working offline. Simply download the assets one time, and you’ll be able to store them locally – making them always accessible, whether you’re connected to the internet or not.  
  • Localized EXE standalone: Allow your clients to review EXE standalone files in the language of their operating system, helping to ensure that language is never a barrier. 
  • Rest Mode disable feature: See continuous animations, even if you’re not active in Enscape. This setting can be found in General Settings > Performance. 

Ready to try Enscape for free for 14 days? If you’re curious to see how Enscape can help you improve your design workflow and quickly transform your projects into fully rendered visualizations and virtual reality experiences, send us an email at enscape@microsolresources.com, and we’ll be happy to help you get set up with a trial version!

Want to see how Enscape can improve your workflow? Check out our previous webinar below to continue your training.

Generate Renderings, Animations & Real-Time VR Walk-Throughs using Enscape. 

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V-Ray Next for Rhino, Update 2- Now available!

V-Ray for Rhino is a highly accurate renderer for McNeel Rhinoceros, enabling designers to predict and present their design with the highest level of realism and reduce the need of physical prototypes. V-Ray greatly increases Rhino’s ability to handle large scenes and can be used directly within Grasshopper.

V-Ray Next for Rhino is much more than a do-it-all renderer that creates gorgeous images of your designs. It’s also a full suite
of tools to help you accomplish more in Rhino than ever before. V-Ray Next makes it easier to manage everything in your
scene — even the crazy complex ones.

V-Ray Next for Rhino is compatible with Rhino 5 and Rhino 6. V-Ray for Rhino is supported on Windows only.

What’s new?

V-Ray Next for Rhino, update 2 includes support for NVIDIA RTX cards, easier proxy asset and material management, Rhino decals, Grasshopper optimizations and many more new and improved features to help you create great renders.

Supercharge Rhino

Do more in Rhino than ever before

  • Power up with scripts. Use Rhino’s Script and Python to program V-Ray Next to do even more for you, like automating scene management or accessing parameters not showing in the UI.
  • Color picker temperature. The V-Ray color picker introduces a Kelvin temperature slider, which automatically provides a corresponding RGB color.
  • Cryptomatte element. The Cryptomatte render element automatically generates and stores object or material-based masks which can be exported in a multichannel OpenEXR file.
  • Depth of field focus animations. You could now render camera focus distance changes in animation.
  • Automating snapshots & batch renders. Now V-Ray Batch lets you schedule and render jobs to V-Ray Swarm or Chaos
    Cloud, making it easy to render snapshots from the same project or views from multiple Rhino files all at once.

Superior Grasshopper Support

Powerful capabilities that maximize value

  • Proxy Mesh export from Grasshopper. The new V-Ray Exporter component allows you to export animations from Grasshopper.
  • Animated sun and cameras in Grasshopper. Now in Grasshopper, you can animate sunlight and cameras using the V-Ray timeline.
  • Measuring illumination in Grasshopper. The new lighting analysis render element makes it easy to visualize and evaluate the real-world illumination levels of your Grasshopper scene.
  • V-Ray Graph component. This is an advanced value remapping utility component that exposes a bezier curve editor.
  • Familiar Grasshopper workflow. Working with V-Ray Next in Grasshopper is simple. You hook up V-Ray components exactly the same as Grasshopper’s native ones.

Powerful Asset Management

Keep track of everything all in one place

  • Universal asset preview. Preview your materials, lights, textures and render elements in a single viewer.
  • Drag and drop material assignment. Easily apply materials with a simple drag and drop from the Asset Editor directly onto scene objects or layers.
  • UI display levels. Use either the Basic set of asset parameters or activate the Advanced mode to list all options.
  • Multi-selection. Select multiple scene or library assets as well as multiple toolbar filters to speed up your workflow.
  • Asset outliner. Manage all of your assets including lights, materials, textures, geometry and render elements all in
    one place.

Simplified Render Controls

Click less, render more with new and improved UI controls

  • Simplified render settings. A refined and updated UI makes render setup easier than ever.
  • Refined camera controls. A new intuitive layout for the camera controls lets you manipulate the quick and advanced parameters at the same time.
  • Custom output resolution. Specify custom pixel resolutions without bothering with the aspect ratio.

Enhanced Lighting Workflows

Get the perfectly exposed image with automatic analysis of your scene

  • Automatic exposure & white balance. Capture the perfect exposure every time. The new Auto Exposure and Auto White Balance camera controls make rendering as simple as point and shoot.
  • Lighting analysis tool. The new Lighting Analysis render element makes it easy to visualize the real-world illumination (Lux) values of any scene.
  • Adaptive Dome Light. Render faster, cleaner and more accurate image-based lighting that’s up to 7x faster.

Next Level Performance

Faster renders across the board

  • V-Ray GPU boost. V-Ray for Rhino now supports NVIDIA RTX cards, tapping into the extra ray-tracing hardware acceleration that comes with RTX class GPUs.
  • Scene intelligence. Automatically analyzes your scene to optimize rendering so you get the best quality in less time.
  • New Light Cache algorithm. The new default hash map Light Cache calculation mode resolves most common artifacts and is optimized and more stable when used in animations.
  • Optimized interactive rendering on the CPU. More responsive CPU interactive rendering when editing scene camera, lighting and materials. The Preview Swatch scenes are also modified to resolve more quickly and use fewer CPU resources.
  • 2x faster GPU. Cuts rendering time in half again when using GPUs (as compared to V-Ray for Rhino 3.6).

New Denoiser

Get cleaner renders in an instant

  • Viewport rendering and denoising. Look at the denoised image while rendering in the Rhino viewport.
  • Quick denoiser engine switch. Switch from V-Ray to NVIDIA AI denoising using a toddle in the Renderer rollout. The Update Effects slider is also located in the Renderer rollout for easy access.
  • Denoised render elements. Denoise individual render elements for added control in compositing.
  • AI denoiser. With the new NVIDIA AI Denoiser, V-Ray delivers instant feedback with less noise. So you get cleaner images while you design.

If you would like to upgrade your V-Ray 3.0 for Rhino licenses to V-Ray NEXT for Rhino, please contact us at vray@microsolresources.com.

If you are not sure about upgrading your licenses, you can request a free 30-day trial, to get an overview of its new features and functionality.  You can test it out with your team and find out how this new version will improve your workflow.

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V-Ray Next for 3ds Max, Update 2 Now available!

The Next Generation of Rendering is here! V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling, and more accurate rendering. That means you work smarter — not harder — by automating steps that used to take up valuable time.

WHAT’S NEW?

WORKFLOW OPTIMIZATIONS

IPR updates, Debug Shading, and a new Memory Tracking report to save time and optimize your scenes.

  • Debug shading. Easily isolate textures, materials, and geometry to help debug large shading networks in V-Ray IPR and V-Ray GPU IPR.
  • Color corrections in viewport IPR. Apply V-Ray Frame Buffer color corrections directly in the Viewport IPR.
  • Memory tracking. Optimize your scene with the new memory usage report for textures and objects.

V-RAY GPU BOOST

Boost your render time with the popular alSurface shader for skin and VRayDistanceTex map.

  • V-Ray GPU support for alSurface material. A general purpose shader with layered SSS and glossy fresnel reflections on V-Ray GPU.
  • V-Ray GPU support for VRayDistanceTex. Faster setup of your scene’s shaders and render effects based on geometry with V-Ray GPU.

SMARTER EFFECTS

Spice up your projects with cel-shading effects or take advantage of the new lens effects to simulate real-world camera styles.

  • V-Ray Toon Shader. Quickly add cartoon and cel-shading effects to your 3D projects.
  • Dust and Scratches lens effect. Simulate real-world camera lens effects with new procedurally generated Dust and Scratches.

If you would like to upgrade your V-Ray 3.0 for 3ds Max licenses to V-Ray NEXT for 3ds Max, please contact us at vray@microsolresources.com.

If you are not sure about upgrading your licenses, you can request a free 30-day trial, to get an overview of its new features and functionality.  You can test it out with your team and find out how this new version will improve your workflow.

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