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Why use Section 179 tax savings for your software purchases?

Section 179 is an attractive tax deduction for small and medium businesses. An increasingly popular use of the Section 179 deduction is for software. When you buy software or equipment for business uses, you can get tax deductions for buying and using them.

Section 179 Tax Deductions for 2018

This year, the Section 179 limit has been increased to $1,000,000! Last year the limit was at $500,000.  With this tax update, many potential buyers are now very excited for the savings increase and ready to acquire new software and equipment to help grow their business.

How Much Can I Save on My Taxes This Year?

It depends on how much qualifying equipment and software you purchase and put into use this year. To show you your expected tax savings, you can check this link to a Section 179 Calculator.

When Do I Have to Do This By?

Section 179 always expires at midnight, December 31st. So to take advantage of Section 179 this year, you must buy (or lease/finance) your equipment, and put it into use, by December 31st of this year.

To enable you to leverage an affordable payment option, you can also use a Lease Finance option. To find out more, click here.

How do I use the Section 179?

To elect to take the Section 179 Deduction, simply fill out Part 1 of IRS form 4562, available for download at Section179.org.

If you do not feel comfortable completing the form yourself, your tax preparer can easily take care of form 4562 for you. Your tax preparer may also be able to advise you of additional Section 179 Deduction and Bonus Depreciation savings that may be available to you.

If you’d like to take advantage of Section 179 before the end of the year and purchase your software now, contact your Microsol Resources Account Executive or email us at info@microsolresources.com.

 

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V-Ray for Unreal Now Available!

V-Ray is the #1 rendering solution for architectural visualization and is used by 92 of the top architecture firms in the world. 

Choosing the correct software tools is an important but critical task for many AEC firms and design studios as they know that having the correct software, can guarantee their overall success in the industry.  According to Chaos Group’s 2017 Architectural Visualization Technology Report, 85% of architects note that photorealistic 3D visuals are key to winning projects, and 56% are already working on or experimenting with VR projects. With V-Ray for Unreal, designers can render compelling imagery quickly and interactively, making it easier to gain critical buy-in from colleagues and clients.

The demand for high-end, photorealistic content has skyrocketed, requiring AEC firms and product design studios to create high-quality visuals and VR on limited budgets. V-Ray for Unreal optimizes the rendering performance and workflows, so users can work efficiently and produce beautiful results. They can now build great looking real-time experience and ray traced renders all from a single, shared workflow using V-Ray for Unreal.

V-Ray for Unreal is a plug-in for Unreal (UE) editor that allows you to import your V-Ray scenes from 3ds Max, Maya, and SketchUp directly to Unreal Engine Editor for rendering. It maintains data consistency and your original materials from V-Ray for 3ds Max, Maya and SketchUp remain connected to their real-time versions and are called up when you’re ready to render. V-Ray for Unreal can also be used for light baking and for rendering of native UE scenes or of 3rd party data that has been imported to

V-Ray for Unreal is designed for V-Ray professionals who want to leverage their skills and reuse V-Ray ready digital assets in a real-time engine.

It is compatible with other V-Ray applications, so users can share assets and material libraries across 3ds Max, Maya, SketchUp and Unreal Engine itself. Also, since a majority of the 3D models and materials available online are built with V-Ray, users have access to a huge selection of ready-made assets.

Key Differentiators

Automatic migration of V-Ray scenes and assets from V-Ray for 3ds Max, Maya and SketchUp to Unreal Engine Editor for existing V-Ray users within the archviz and automotive design communities.

Easy scene setup within UE Editor for existing V-Ray users within the archviz and automotive communities – leverages existing V-Ray Knowledge for real-time and VR presentations.

Superior visual quality for non-V-Ray users and CAD community via Datasmith data transformation in combination with a state of the art, physically based raytracing engine.

Licensing and pricing

V-Ray for Unreal is offered as a rental licence only (annual and monthly). V-Ray for Unreal supports only the Online Licensing System (OLS) and does not support the USB dongle. V-Ray for Unreal is bases on the V-Ray Next core.

Note: V-Ray for Unreal is based on V-Ray Next core and will work with V-Ray Next Render Node licenses (Rentals and Perpetual). 

Online licensing requires a stable, uninterrupted internet connection. It is possible to borrow licenses and use them completely offline for a limited time – 14 days. When this period is over, an internet connection is required to renew offline usage of the licenses.

If you have any questions about V-Ray, please contact vray@microsolresources.com.

You can start testing out V-Ray with your team with a 30 day free trial.

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McNeel’s Newest Way to License Rhino: The Cloud Zoo

McNeel has added a new way to license Rhino that will change where and when Rhino is available for you to use. Cloud Zoo Licensing is the newest way to license Rhino 6.

What is the Cloud Zoo?

The Cloud Zoo is a cloud-based license management system that:

  • Allows you to use Rhino by logging into the Cloud Zoo using your Rhino Account.
  • Allows you to track and manage your licenses and users.
  • Keeps track of the licenses you own.
  • Manages your licenses across multiple computers and users.
  • Allows you to use Rhino on multiple machines as long as you abide by the license agreement.
  • A new option: It does not replace the existing license key system or Zoo. You can continue to use them.

Requirements

  • A Rhino Account (Create one here!)
  • Add your Rhino 6 license key to the the Cloud Zoo
  • An Internet connection when starting Rhino (you can disconnect afterward).

Benefits

  • No need to deal with license keys when using Rhino.
  • With the Cloud Zoo you can share licenses on multiple computers.
  • You can add your license and it will float to any computer you have access to using the Internet instead of a local area network by logging in with your Rhino Account. This means Rhino can be easily use on any computer.
  • For multiple users, use the Cloud Zoo to create teams, add multiple licenses, and invite users to join the Team to share the licenses over the internet.
  • Rhino keeps working when you’re not connected to the Internet (an infrequent connection is required). No need to check out licenses, so you should not be caught out on the road without a license.

Teams on the Cloud Zoo

For corporations and schools, the Cloud Zoo supports the creation of teams. Teams are groups of people that can use a set of licenses in the Zoo.

Domain Linked Teams

For easier administration of larger teams, accounts linked through a domain can be set up. Anybody with an email address matching that domain can automatically join your domain-linked team and have access to your licenses – no invitation email verification is required. Domain-linked teams support custom authentication providers (Google, Active Directory, or One Login) to keep your user management centralized.

Cloud Zoo Options:

McNeel recommends using Cloud Zoo for maximum flexibility. A detailed comparison of licensing options can be found at Rhino 6 License and Administration. 

If you’re ready to purchase your Rhino licenses, please make sure to visit our Online Store.

If you have any questions, please feel free to contact us today at info@microsolresources.com, or give us a call at (888) 768-7568 and we would be more than happy to help!

 

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