x
WE'RE HERE TO HELP | COVID-19 RESOURCE CENTER

As COVID-19 continues to impact everyone, Microsol Resources is committed to helping our customers and communities. Need up-skilling and training? Need help to keep your team working together and collaborating?   LEARN MORE >

Menu

CATEGORY: Visualization

Back to Blog Posts

V-Ray 5 for 3ds Max is now available!

V-Ray for 3ds Max is an Academy Award-winning, production-proven rendering software. Known for its versatility and ability
to handle any type of project, V-Ray is considered an industry-standard in architecture, advertising, design, and visual effects.

WHAT’S NEW IN V-RAY 5 FOR 3DS MAX?

V-Ray 5 for 3ds Max is the most complete 3D rendering software for artists and designers. V-Ray 5 for 3ds Max’s modern and efficient material library workflow, faster look-development with material presets, and flexible post-processing features can save users time, take them beyond just rendering and help them focus on artistic exploration — from a single creation tool.

KEY FEATURES IN V-RAY 5 FOR 3DS MAX

Light Mixing

Light Mix

Explore lighting possibilities interactively in real-time. Use LightMix in the new  V-Ray Frame Buffer to freely experiment with lighting changes after you render, save out permutations, and push back improvements you’d like to have in your scene.

Layered Compositing

Layered Compositing

The new Layer compositor lets you fine-tune and finish your images directly in the new V-Ray Frame Buffer — without the need for a separate post-processing app.

Material Manager

Material Library and Browser

Efficiently browse from a library of over 500 render-ready materials
including metals, glass, wood, and more.

Material Presets

Hair_Presets

Save time creating common materials with presets for aluminum, chrome, glass, and more. Presets for most used hair colors have also been added.

Material Previews

MaterialPreviews

New rendered material swatches show you exactly what your materials will look like.

Coat Layer

Material_New_Coat_Layer

Add reflective coatings directly in the updated V-Ray Material, saving you both material creation and rendering time vs. using Blend material.

Sheen Layer

Material_Sheen_Layer

Create soft microfiber fabrics like velvet, satin, and silk with the new Sheen options in the updated V-Ray Material.

Texture Randomization

Randomization Options

Add variety to your scene with the new VRayUVWRandomizer map and enhanced VRayMultiSubTex controls.

Stochastic Texture Tiling

Stochastic Tiling

Automatically remove texture tiling artifacts with the new Stochastic tiling option on the VRayUVWRandomizer.

Extended V-Ray Dirt

ExtendedVRayDirt

Weathered streaks and dirt in crevices are easy with the enhanced V-Ray Dirt, which now employs both ambient and inner occlusion.

New Sun and Sky Model

Improved_Sun_and_Sky

Reproduce the subtleties of twilight when the sun is below the horizon with the new Sun and Sky model.

Other Features in V-Ray 5 Include

  • Light path expressions. Use the behavior of light, rather than just geometry, to produce flexible masks for very efficient compositing. Built-in presets make getting started easy, while scripting is there for ultimate control.
  • Blue-Noise sampling.  Achieve better noise distribution with fewer samples.
  • Native ACEScg support. Select industry-standard ACEScg for rendering with automatic color space adjustment for textures, dispersion, sun & sky, and light temperature colors.
  • Initial out-of-core. Initial out-of-core implementation to handle your largest scenes.

WHY SHOULD I CHOOSE V-RAY 5 FOR 3DS MAX?

  • The redefined V-Ray Frame Buffer means users can now use one tool for rendering and basic compositing without going back and forth between different apps.
  • Access to the material library means users can jump-start their custom materials in no time.
  • Users can automate their lighting and shading process with a selection of tools and presets for faster results with fewer clicks.
  • The latest V-Ray GPU enhancements in V-Ray 5 allow users to fully utilize their hardware for maximum performance.
  • V-Ray 5 introduces even quicker ways to handle tasks, such as with the newly added material presets.
  • Artists can now manipulate different lighting scenarios interactively and even after rendering, without having to render again.
  • Users can easily avoid seams in their textures with texture randomizations.

If you would like to upgrade your V-Ray Next for 3ds Max licenses to V-Ray 5 for 3ds Max, please contact us at vray@microsolresources.com.

If you are not sure about upgrading your licenses, you can request a free 30-day trial, to get an overview of its new features and functionality.  You can test it out with your team and find out how this new version will improve your workflow.

Read More

V-Ray Next for Revit, update 1, now available!

V-Ray for Revit is a rendering plugin that lets you create professional-quality images directly from Revit models. It helps you explore, present your design ideas, and make critical design decisions at every stage of the design lifecycle- from schematic design, through design development and construction documents to the final polished marketing materials.

With V-Ray Next for Revit, you can generate incredible renders of your Revit models from your earliest concepts to the final marketing materials with the highest level of realism.

V-Ray Next for Revit update 1, is packed with productivity-boosting new features as well as support for Revit 2021 and the latest rendering hardware.

V-Ray Next for Revit

What’s New?

New Functionality

  • View-specific settings. Render and maintain multiple views with individual lighting, mood, and composition. Whether it’s a bright exterior or a nighttime interior you can quickly switch between the two within the same project.
  • New Grass/Fur workflow. Create more realistic furry surfaces, such as grass and fabrics, with the new and extended V-Ray Fur workflow.
  • Sun Animation. V-Ray now adds extra realism to Revit’s Solar Study. Explore and visualize the impact of natural light and shadows on your designs across a variety of timespans.
  • Batch rendering. Leave V-Ray to render your project images while you are away. Batch rendering helps you to schedule multiple views for rendering with a click of a button.

Enhanced Productivity

  • Transfer Auto values. Reduce the amount of time you spend adjusting renders with automatically calculated exposure and white balance values. Values are now displayed in a single click and can be further adjusted manually.
  • Color Assistant. V-Ray Color Picker’s new extension saves time by suggesting a color shade palette to choose the right color for your designs.
  • Material picker. Replacing a Revit material with V-Ray material has never been easier. Pick a surface in Revit view and instantly locate its material in the Appearance Manager.

Latest & Greatest

  • Revit 2021. V-Ray now fully supports the latest versions of Revit.
  • RTX support. Leverage even more of your GPU’s performance with NVIDIA RTX card support.

If you would like to upgrade your V-Ray 3.0 for Revit licenses to V-Ray NEXT for Revit, please contact us at vray@microsolresources.com.

If you are not sure about upgrading your licenses, you can request a free 30-day trial, to get an overview of its new features and functionality.  You can test it out with your team and find out how this new version will improve your workflow.

Read More

V-Ray Next for Rhino, update 2.1 has been released

V-Ray Next for Rhino is a highly accurate renderer for McNeel Rhinoceros, enabling designers to predict and present their designs with the highest level of realism and reduce the need for physical prototypes. V-Ray greatly increases Rhino’s ability to handle large scenes and can be used directly with Grasshopper.

V-Ray Next for Rhino

Chaos Group just updated V-Ray Next for Rhino with a number of bug fixes and enhanced features to improve the  rendering experience, including:

Workflow Improvements

  • The quality slider presets are updated. The quality of the rendered image is now consistent between all the engines (CPU, CUDA and RTX) and sampler types (Progressive and Bucket).
  • The quality slider presets count is increased to six. The new preset labels are ‘Low’, ‘Low+’, ‘Medium’, ‘Medium+’, ‘High’ and ‘High+’. All provide better quality than their older counterparts.
  • The Maximum Subdivisions Image Sampler parameter is now visible at all times (for GPU and also in progressive rendering mode). The value used for GPU rendering is always double the CPU one to ensure consistent quality.
  • The Embree related optimization parameters are automatically hidden when the GPU engine is selected. They have no effect in this case.
  • The Aperture (F-Number) slider limit is removed. Values from 56 up to 985 will result in Defocus slider values between 0.1 and 0.001 to be displayed.
  • Introduced a confirmation window when deleting or purging assets from the Asset Editor. Using the Shift + Delete keyboard keys removes selected assets without confirmation.
  • Added full support for the _RenderBlowup, _RenderWindow, _RenderInWindow and _RenderPeviewInWindow Rhino commands.
  • A new vrayRenderWindow command is implemented. It exposes three modes – Region, Cropped and Cropped Blowup. The vrayRenderBlowup command is removed – use vrayRenderWindow instead.
  • A Python script wrap module is implemented.

Grasshopper

  • The quality slider presets of the V-Ray Renderer component are updated. The quality of the rendered image is now consistent between all the engines (CPU, CUDA, and RTX) and sampler types (Progressive and Bucket).
  • A new ‘Render Animation in Rhino’ function is added to the Render in Project component. It renders each Grasshopper animation frame state together with the Rhino scene. Object animations are fully supported.
  • The Material Preset component’s Color parameter can now be textured with a V-Ray Bitmap.
  • An issue causing specific Grasshopper animations frame ranges to be sent incorrectly to the Rhino project is resolved.
  • Polysurface objects referenced in Grasshopper and rendered via the V-Ray Geometry component no longer have faulty UV texture coordinates.
  • A number of issues related to displacement rendering in Grasshopper are resolved.
  • Animation rendering, exporting animated proxies or scenes is now possible with a C# / Python script component.

Other changes and bug fixes

  • Randomize Material ID Colors now works as expected.
  • The Multimatte Materials render element now works as expected.
  • Render regions can now be specified prior to any rendering.
  • A number of tooltips, as well as some Grasshopper component descriptions, are updated.
  • Decreasing the V-Ray interactive viewport (VPR) size with the vrayVPRSettings command no longer causes issues.
  • An issue with the appearance of Rhino materials rendered in V-Ray is resolved.
  • An issue caused by proxy mesh manipulations while the vrmesh file is on a network drive is resolved.
  • The precision and default range of the Camera / Effects / Vertical Lens Tilt slider are updated.
  • The default range of the Camera / Effects / Vignetting slider is decreased.

Installation & Licensing

  • The Chaos Group License Server is updated to version 5.4.0

If you would like to upgrade your V-Ray 3.0 for Rhino licenses to V-Ray NEXT for Rhino, please contact us at vray@microsolresources.com.

If you are not sure about upgrading your licenses, you can request a free 30-day trial, to get an overview of its new features and functionality.  You can test it out with your team and find out how this new version will improve your workflow.

 

Read More

Latest Tweets

MicrosolTweets @MicrosolTweets
RT @PhillyDUG:Last week's PDUG session - How to @pyRevit - with @eirannejad is now available on our YouTube channel. Thanks again… https://t.co/Vvl44VlcMU
RT @PhillyDUG:There's still time to sign up for Tuesday's PDUG talk on @pyrevit with @eirannejad. Presented in partnership with… https://t.co/cLlHzFVnxY
Bluebeam Revu 20 is here! Find out what's new! Join us now on our webinar that shows the newest and greatest versio… https://t.co/WAnI8PuBxo
Load More...