Menu

AUTHOR: Sofia Jaramillo

Back to Blog Posts

V-Ray Next for 3ds Max, Update 2 Now available!

The Next Generation of Rendering is here! V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling, and more accurate rendering. That means you work smarter — not harder — by automating steps that used to take up valuable time.

WHAT’S NEW?

WORKFLOW OPTIMIZATIONS

IPR updates, Debug Shading, and a new Memory Tracking report to save time and optimize your scenes.

  • Debug shading. Easily isolate textures, materials, and geometry to help debug large shading networks in V-Ray IPR and V-Ray GPU IPR.
  • Color corrections in viewport IPR. Apply V-Ray Frame Buffer color corrections directly in the Viewport IPR.
  • Memory tracking. Optimize your scene with the new memory usage report for textures and objects.

V-RAY GPU BOOST

Boost your render time with the popular alSurface shader for skin and VRayDistanceTex map.

  • V-Ray GPU support for alSurface material. A general purpose shader with layered SSS and glossy fresnel reflections on V-Ray GPU.
  • V-Ray GPU support for VRayDistanceTex. Faster setup of your scene’s shaders and render effects based on geometry with V-Ray GPU.

SMARTER EFFECTS

Spice up your projects with cel-shading effects or take advantage of the new lens effects to simulate real-world camera styles.

  • V-Ray Toon Shader. Quickly add cartoon and cel-shading effects to your 3D projects.
  • Dust and Scratches lens effect. Simulate real-world camera lens effects with new procedurally generated Dust and Scratches.

If you would like to upgrade your V-Ray 3.0 for 3ds Max licenses to V-Ray NEXT for 3ds Max, please contact us at vray@microsolresources.com.

If you are not sure about upgrading your licenses, you can request a free 30-day trial, to get an overview of its new features and functionality.  You can test it out with your team and find out how this new version will improve your workflow.

Read More

Revu for Mac – End of Life Plan

As of March 2019, Bluebeam will no longer develop future versions of Bluebeam Revu for Mac. However, they will release Revu for Mac 2.1 update in Q2 2019. Existing licenses will continue to work.

Continued Functionality

Bluebeam understands that Revu for Mac provides many benefits to your business. To minimize any disruption, Bluebeam will provide the following:

  • Your Revu for Mac licenses will continue working, but Bluebeam will not release any additional updates or bug fixes after March 2020.
  • All Revu for Mac 2.0 customers will have access to the Revu for Mac 2.1 release, which includes improvements to measurement tools and fixes to critical issues.
  • Revu for Mac 1.0 customers can purchase an upgrade to Revu for Mac 2.1 at a discounted price until June 1, 2019.

This is only valid for upgrades; maintenance sales and renewals are no longer available as of March 1, 2019. 

  • Revu for Mac customers interested in switching to any edition of Revu for Windows may purchase a license at a discounted price.
  • Bluebeam does not provide support for Revu in a Parallels or Boot Camp environment.

Support Options

I’m on Revu for Mac 1.0. How can I get access to 2.1 when it’s released?  

You will be eligible to purchase an upgrade until June 1, 2019, at a discounted price. This is only available for upgrades; maintenance sales and renewals are no longer available as of March 1, 2019.

I have an active Maintenance. Will I still be able to get technical support? 

Yes. Users with active maintenance have access to phone and email support until the product reaches its end of life (March 1, 2020). This includes troubleshooting and bug fixes for critical issues (on a case-by-case basis). However, it does not include any development of additional features.

Users without maintenance still have access to our technical support team via email.

Will I be able to continue running Revu for Mac if I update my OS

Revu for Mac 2.x is compatible with these versions of macOS. However, when a new version of macOS is released it’s not uncommon for there to be some changes that may affect performance, and Bluebeam will attempt to address any OS related performance issues while it is in Core Support.

After the product reaches its end of life, what resources are available to me? 

Online documentation will remain available on Bluebeam’s Support Site.

Can I still buy seats of Revu for Mac? 

For a limited time only until (4/1/19), you can buy additional seats. Support options of this product are limited, as mentioned above.

Is it possible to run Revu for Windows on my Mac? 

While it may be possible to do so, Bluebeam DOES NOT  provide support for Revu in a Parallels or Boot Camp environment.

If you have any additional questions or would like to upgrade your Revu for Mac licenses, please contact us at bluebeam@microsolresources.com.

Read More

Where AEC & Mixed Reality Collide

Architects are always looking at a design either on a physical model, a render or a draft. They are always interacting with the spaces to create and design beautiful projects. Imagine having the ability to explain their ideas interacting with those spaces in real time, avoiding costly mistakes, quality issues and delays on the project?

Most AEC professionals can agree that construction projects are becoming increasingly complex and expensive, putting managers under greater pressure to improve costs, timelines, and efficiency. For this reason, this new era of professionals must improve and articulate their communication process with technological advancement.

Building information modeling (BIM) and modeling capabilities have already changed the way projects are ideated, planned, budgeted and delivered. However, the most forward-thinking AEC firms are leveraging technologies like Virtual Reality, Augmented Reality, and the fascinating and revolutionary, Mixed Reality because they can convert (BIM) data into a virtual reality experience.

Kubity Explainer Video

AR, VR, MR: Decoding Realities

To fully understand the ways in which Mixed Reality can revolutionize the AEC industry, it’s important to find out where MR stands on the virtuality continuum. While most AEC professionals are already comfortable using immersive Virtual Reality tools like the Oculus Rift, VR is more useful during the design stage. Why? Because VR creates the immersive illusion of being in a virtual 3D environment with digital simulations that can help discover new insights into the design ideas.

Kubity Virtual Reality

“Mixed reality allows users to move digital objects onto physical spaces, and interact with the data using real-world gestures, gaze and voice commands.”

With augmented reality we are one step closer to the middle of the spectrum between the real and the virtual reality worlds by overlaying digital objects and information with the real environment. By using Augmented Reality on devices as simple as your own mobile phone, AR is a great and inexpensive solution for visualizing 3D models onsite. However, limited interactions between the virtual and the actual in AR stifles any possibility of real-time problem-solving.

Mixed reality is the only technology in which real and virtual content truly coexist on the same plane. Mixed reality allows users to actually move digital objects onto physical spaces, and interact intuitively with design data using real-world gestures, gaze and voice commands.

Kubity Augmented Reality

Build Smarter with MR
One of the biggest errors during the construction phase, is the design interpretation. Here is where MR comes and improves the design process, bringing 3D data off the screen and into the real world. Now in this new virtual space, AEC professionals can intuitively interact with potential clients and present a design idea in a simpler and more realistic way.

Back at the drawing board, MR helps AEC professionals make better decisions by understanding design consequences in real-time. All AEC pros can relate with the daily struggle of an undiscovered design flaw presenting itself during construction. With MR, this headache can be predicted before the construction begins resolving the inconsistencies in a virtual world rather than in the field.

A New Generation of Tools: The First Mixed Reality Multiplex
Kubity
has become the first mixed reality multiplex for Autodesk Revit and SketchUp addicts; allowing instant visualization across multiple devices: desktop computers, smartphones, tablets, augmented reality gear, and virtual reality glasses.

Powered by a proprietary 3D crystallization engine known as “Paragone”, Kubity takes constrained information from a 3D file and runs it through the “BlockWave” algorithm; a multiphase optimization algorithm that combines 3D design, data compression, decimation and rendering optimization, web and mobile transfer, and mixed reality headset integration to create a crystallized universal format of the original file. The resulting crystallized file is unconstrained and playable across the multiplex in Mixed Reality with real-time rendering.

Introducing instantaneous and fluid 3D navigation for AEC professionals and their clients facilitates pre-construction design and construction site problem-solving while enhancing communications and workflow of any project from conception to completion.

AEC firms quick to embrace the game-changing technology of Mixed Reality and instant visualization across the multiplex will reap the rewards of smarter building.

For more information about Kubity, click here.

If you have any questions, please reach out to us at info@microsolresources.com.

Read More

Latest Tweets

MicrosolTweets @MicrosolTweets
Looking to find out the latest innovations in design technology? Join us for #TECHperspectives where we'll hear fro… https://t.co/fhtUAC4HOg
Microsol Resources announces our recent technology partnership with @Enscape3d, provider of the leading real-time r… https://t.co/phDUdb8Rtg
Load More...